Art & Technology #24: Immersive Environment
Way to View Moving Images


Whitney Museum of American Art in New York, one of the most famous art museums that represent contemporary art, has held a series of exhibitions called “Open Plan” for about four months from last February. Consisting of five solo exhibitions, the series included an experimental piece that took up the entire fifth floor of the museum. While a contemporary art piece occupying an entire floor hardly warrants the descriptor “experimental,” the key element of this exhibition was to create an absolutely immersive environment for the audience. Held in an exhibition space that is reportedly the largest open space without columns in New York, Open Plan realized a unique condition: an overwhelmingly vast space without walls or columns to obstruct the view.
This environment solely and entirely devoted to artwork provided a synesthetic and extrasensory experience of entering a new tranquil world where only a viewer and the artworks exist, even in the company of many other viewers. Artists from various fields such as performance, painting, film, and composition participated in the series. Among them, sculptor and earth artist Michael Heizer presented a video artwork that created an entirely immersive environment with only four elements: a vast space, a black-and-white video, chairs, and dim lights.
From traditional ways to modern methods

In addition to watching the earth-art video of Michael Heizer in the dark, nothing obscuring the view except for the silhouettes of other museumgoers, contemporary art can use 3D glasses to transport audience in the middle of a Seoul street to a meeting with Van Gogh at a café in Arles, France, or conjure up the somersaulting avatar of French artist Orlan right into her exhibition through augmented reality. The marriage of new technologies in art is a familiar practice, but creating a highly immersive environment does not always call for high-end technologies. As in the case of Open Plan, such an environment can be put together by using space or lighting with certain characteristics to focus attention on video artworks, throwing a digital medium into an analog environment of traditional media such as painting, sculpture, or installations. As such, there are various ways to enjoy moving images that provide physical yet extrasensory experiences.

The traditional gallery experience confined viewers to a passive, stationary position and role. Way to view an artwork put a viewer in a pas confined a viewer to passively exist in front of the work. The typical viewing approach was to view and interpret the artwork in front of the piece, keeping a safe distance. Contemporary art, on the other hand, invites viewers to completely and actively immerse themselves in the artworks by experiencing and feeling the pieces using all their senses, reinforcing experiences of artwork appreciation. In display environments with maximized sense of existence, viewers not only stare at the screen and receive images but are also entirely absorbed in the situation. Therefore, this way to view art presents a new role of a user and receiver, beyond the existing concept of an observer. Furthermore, art is no longer an object of reading and perceiving, but now required to play a role as an environment itself, to be experienced and enfolded into.
Combination of artistic sensitivity and technical prowess

Innovative technologies and artistic sensitivity are combined to create graphics that in turn create immersive situations in an exhibition space. Artworks and exhibitions provide a virtual environment that demonstrate an outstanding sense of reality by mixing digital moving images such as videos or media art pieces combined with scientific technology, and traditional art media such as sculptures, paintings, or installations. Spatial experiments based on technology apply existing practices of 3D or 4D film viewing to video art appreciation, and create an appropriate environment by putting various media together. Here, a unique aesthetic sense is expressed in a newly generated style, in which the form and style of the existing media are integrated without compromising the new style’s own originality. By employing a comprehensive strategy of using hybridity of media and a variety of sensitivities, an environment where both art and technologies reside brings possibilities for various kinds of immersion.

French-Algerian artist Neil Beloufa, who held his solo exhibition at MoMA(Museum of Modern Art, New York) last June, skillfully mixes moving images and sculpture pieces to foster an immersive viewing environment. The artist introduced “The Colonies” (2016) at an exhibition titled <Projects 102>, which was a part of “The Elaine Dannheisser Projects” series, to which the artist has devoted his continuous effort. In an architectural installation piece produced by the artist himself with techniques and construction materials, he treated the video projection as an object, scattering people’s views and dispersing images onto complex surfaces with intention and extreme elaboration. A key feature of Beloufa’s works is that each of them is showed in an environment customized to the geographical location of the exhibition. For example, when displayed at MoMA, the works were installed with the Midtown Manhattan skyline as a backdrop. Such installation facilitates viewers’ deeper immersion into the artworks. The physical space of the gallery, at the same time, tethers the viewers to reality and engenders the experience of watching moving images of familiar yet strange fantasies created by the artist.
Interactive response

As mentioned above, the advantages of artworks equipped with an immersive environment include unique aesthetic qualities and features of each medium, an extrasensory experience driven by psychological immersion, interactive involvement, and an unconventional sense of reality traveling back and forth from the virtual to the real. Among these, interactive involvement is particularly important. Being entirely immersed in artworks presents other possibilities and meanings by constructing and visualizing another system of communication between viewers and an artist. Such a new environment proposed by contemporary art is becoming more and more persuasive, backed by the development of technology and mixed application in art. Artists have long been comfortable with using this method as an instrument for artistic expression. Viewers might also have already acknowledged and accepted this as an element of contemporary art.

The audience response to absolute immersion into an environment created by an artist is itself art. Immerse yourself in an art piece and let yourself be fully absorbed by it. Your response will differ depending on the piece and you as an individual, but as Neil Beloufa says, “Work isn’t the actual object but the relations I have built with it.” ■ with ARTINPOST
-
Neïl Beloufa <People’s passion, lifestyle, beautiful wine, gigantic glass towers, all surrounded by water> 2011
Video, 10 min, 59 sec. Installation view at Schinkel Pavilion <Hopes for the Best>(April 4-May 31, 2015) Courtesy the artist, François Ghebaly Gallery, Mendes Wood DM, and ZERO…Milan. Photo: Andreas Rossetti
-
Neïl Beloufa <Les Manques Contenus> 2011–13
Video (color, sound, 10:59 min.), plexiglass, steel construction, computer prints on paper, tape, paper, plastic sheets, clay, MDF, and found objects, 3x2.5x2.1m Installation view of <Love Is Colder than Capital>(Kunsthaus Bregenz, February 2–April 14, 2013) Courtesy the artist; Galerie Balice Hertling, Paris; François Ghebaly Gallery, Los Angeles; Mendes Wood DM, São Paulo; and ZERO…, Milan. Photo: Christian Hinz
-
Trisha Baga <Flatlands> 2010
Video, color, sound; 18 min., with disco ball and 3D glasses Collection of the artist; courtesy Greene Naftali Gallery, New York Installation view at Greene Naftali Gallery, New York, 2011 © Trisha Baga and Greene Naftali Gallery, New York
-
Installation view of <Projects 102: Neïl Beloufa> at The Museum of Modern Art, New York (March 12-June 12, 2016)
Photo by Jonathan Muzikar © 2016 The Museum of Modern Art, New York
-
Hito Steyerl <Factory of the Sun> 2015
Video, color, sound; 21 min., looped; with environment, dimensions variable Collection of the artist; courtesy Andrew Kreps Gallery, New York Installation view of German Pavilion, 56th Venice Biennale, 2015 Photograph by Manuel Reinartz; image courtesy the artist and Andrew Kreps Gallery, New York
-
Installation view of <Open Plan: Michael Heizer> at Whitney Museum of American Art, New York (March 25–April 10, 2016)
Photograph by Ron Amstutz
-
Will Pappenheimer, Proxy, 5-WM2A, 2014
Screenshot from augmented reality application.
-
Sophia Al-Maria Still from <Black Friday> 2016
Digital video projected vertically, color, sound; 16:36 min. Collection of the artist; courtesy Anna Lena Films, Paris, and The Third Line, Dubai
-
Installation view of <Open Plan: Steve McQueen> at Whitney Museum of American Art, New York (April 29–May 14, 2016)
Photograph by Ron Amstutz
-
Sophia Al-Maria <Black Friday> 2016 and <The Litany> 2016
Installation view of <Sophia Al-Maria: Black Friday>(July 26-October 31, 2016) Collection of the artist; courtesy Anna Lena Films, Paris and The Third Line, Dubai Whitney Museum of American Art; New York Photograph by Ron Amstutz
-
Sophia Al-Maria <Black Friday> 2016 and <The Litany> 2016
Installation view of <Sophia Al-Maria: Black Friday>(July 26-October 31, 2016) Collection of the artist; courtesy Anna Lena Films, Paris and The Third Line, Dubai Whitney Museum of American Art; New York Photograph by Ron Amstutz
-
Beryl Korot & Steve Reich <Three Tales>
Photo: Wonge Bergman © 2016 THE SOLOMON R. GUGGENHEIM FOUNDATION