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Art & Technology: History

Technology parks at the ‘art junction’

Art & Technology: History

Machine, dreaming of art

Fred Kahl <The Great Fredini's Scan-A-Rama 3D Portrait Studio print samples> Image Courtesy of the artist & ARTINPOST

The definition of machine varies vastly depending on whether they are seen as mere machines, or identified within the context of technology. In itself, a machine is perceived as an objet, but technology is understood as what moves those very machines, a rule that embodies its principles of operation. In practice, we blur machines and technologies, lump them together, and ostensibly refer to them simply as machines, heavily implied with the artifactious, idiomorphic domain of machine as an objet. From the Paleolithic stone tools to the modern artificial intelligence computers, our technologies have pertained to that implied definition of machinery.

However, the modern machines have become much closer in definition to technology. Here are some of the most innovative technologies leading us into the future, and the artists who are addressing ideas about these advancements to shape new perspectives. They focus largely on the importance of coexistence between man and machine. We are proud to present their work and the technology, which bring to the forefront the phenomenon of machines’ external aesthetics, such as "movement"as an intrinsic value and interactions with an operator.

Art & Technology #31: Hito Steyerl

Hito Steyerl was born in Munich, Germany, in 1966. She studied film and philosophy in Japan and Germany, and later received a doctor’s degree in Philosophy at the Academy of Fine Arts Vienna in Austria. She is a visual artist who mostly works with videos and also a journalist who publishes interesting articles about media, technology, and images. She participated in world-famous art fairs including the Venice Biennale, the Berlin Biennale, the São Paulo Art Biennial, and documenta, travelling across the world to expand the scope of activity with Berlin as her base. She currently teaches new media art at the Berlin University of the Arts.

Art & Technology #30: Ian Cheng

Ian Cheng is a Chinese-American artist who mainly presents computer-generated artworks. Among the different forms of computer-generated art, which covers all artworks made with computers, Cheng demonstrates simulations by using virtual reality technologies based on video game design and cognitive science principles. His works, where virtual situations and characters are created through games, started from his interest in films. Thanks to his cinephile mother, he watched about six films a day during his childhood years, and has been close to films ever since. After majoring art and cognitive science in California, he worked at a visual effects company Industrial Light & Magic, creating special effects for world-famous films such as <Star Wars> and <Transformers>.However, he felt films because of their fixed narratives, the narratives prevented the viewers from changing the direction of the films as they wanted. The medium the artist chose to explore was video games. Cheng loves the game <The Sims>, where the players control the lives of game characters. In this game, the players makes the character and the character interacts with the environment and create various stories. Cheng’s creative process is also conducted in the similar context.

Art & Technology #29: Bill FitzGibbons

Jane Preston from the Boston-based art institution, New England Foundation of the Arts said that light is increasingly becoming important in public art. Maybe it is because light adds diverse and glamorous vitality to public spaces. The representative cases where light is used in public art include the works of the American artist Bill FitzGibbons. He became immensely popular by the work with energy efficient LED lights which added light to ordinary structures often seen in cities, including an old bridge, to transform the structures into a landmark that brings a charm to the city. In particular, the light sculpture titled LightRails (2013) placed at the 18th Street underpass near the Railroad Park in downtown Birmingham made quite a stir across America. This unique light installation work was commissioned by the city’s economic development organization, REV Birmingham, and first presented in June 27, 2013. Consisting of computer-operated LED light system, the light art piece completely changed the passage connecting First Avenue North and the East Gate of the park under the overpass by adding it dazzling colors. It is no exaggeration to say this project aroused interest and awareness about the importance of light in public art.

  • Art & Technology #28: Quayola

    Demonstration of New Technology

  • Art & Technology #27: Rafael Lozano-Hemmer

    Beauty of slowness conveyed by technology

  • Art & Technology #26: Robotic Art

    Multiple viewpoints and branches

  • Art & Technology #25: Åzone Futures Market

    Efforts of Art Museums for Art + Technology

  • Art & Technology #24: Immersive Environment

    Art & Technology #24: Immersive Environment

    Way to View Moving Images

  • Art & Technology #23: Tony Oursler

    Art & Technology #23: Tony Oursler

    New methodology of video art

  • Art & Technology #22: Refik Anadol

    Art & Technology #22: Refik Anadol

    Aesthetics of Digital Reality

  • Art & Technology #21: Using Senses Other than Sight

    Art & Technology #21: Using Senses Other than Sight

    Today’s sound art

  • Art & Technology #20: Fragments of perception on today while pondering on the future

    Art & Technology #20: Fragments of perception on today while pondering on the future

    The 20th Biennale of Sydney

  • Art & Technology #19: Spatialization of Technical Images

    Art & Technology #19: Spatialization of Technical Images

    Major Leap of the Virtual Reality and Today’s Art

  • Art & Technology #18: Art + Technology Initiative at LACMA

    Art & Technology #18: Art + Technology Initiative at LACMA

    Steps toward exploring the relationship between human and technology

  • Art & Technology #17: Bio Art

    Art & Technology #17: Bio Art

    Expansion of boundary of art based on information theory

  • Art & Technology #16: Legacies of Nam June Paik

    Art & Technology #16: Legacies of Nam June Paik

    Interpretation of Media, Technology, and Today

  • Art & Technology #15: Julius Popp

    Art & Technology #15: Julius Popp

    Bit.Series: Contemplation on a world composed of digital information

  • Art & Technology #14: The evolution of digital media and contemporary aesthetics

    Art & Technology #14: The evolution of digital media and contemporary aesthetics

    Evolution into inter-media

  • Art & Technology #13: Aram Bartholl

    Art & Technology #13: Aram Bartholl

    Against the Prevalence of Digital Media

  • Art & Technology #12: Analogue Technology

    Art & Technology #12: Analogue Technology

    Analogue Nostalgia

  • Art & Technology #11: STARTS

    Art & Technology #11: STARTS

    The consilience of art and science
    ICT & Art Connect – the stARTS Platform

  • Art & Technology #10: Bruce Munro

    Art & Technology #10: Bruce Munro

    Landscape of Light, Phantasmagoria on Land

  • Art & Technology #9: Technological Intervention

    Art & Technology #9: Technological Intervention

    Technology, intermediating art and man

  • Art & Technology #8: Random International

    Art & Technology #8: Random International

    Blurring the line between technology and humanity

  • Art & Technology #7: Augmented Reality

    Art & Technology #7: Augmented Reality

    Digital Technology Instigates an Artistic Revolution —from Virtual to Augmented Reality

  • Art & Technology #6: Lee-Nam Lee

    Art & Technology #6: Lee-Nam Lee

    A Static-Kinetic Paradox

  • Art & Technology #5: 3D Printing

    Art & Technology #5: 3D Printing

    New Technology, New Possibilities

  • Art & Technology #4: teamLab

    Art & Technology #4: teamLab

    Myth and Kitsch facing Technology

  • Art & Technology #3: Olafur Eliasson

    Art & Technology #3: Olafur Eliasson

    Mother Nature, Reproduced
    Olafur Eliasson: Master of Light and Climate

  • Art & Technology #2: Carsten Höller

    Art & Technology #2: Carsten Höller

    Across the boundless realms of art and science

  • Art & Technology #1: Richard Dupont

    Art & Technology #1: Richard Dupont

    Questions on human existence through 3D printing

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